Playing COD:m(obile) on the PC
Hey folks,
This post is for the die hard gamers and techie try-hards. Granted COD is something folks can access on the computer and play via internet, but sometimes it is a pain to thinking about continuity between gameplay. Whether it be in controls or equipment within the game, people like having things the same. When people are on the go-on the metro, in a lobby or waiting in the back of a cab, sometimes a game of COD is a form of passing time. Mobile integration of first person live shooters in an arena battle royale as introduced by Player Unknown: Battlegrounds, revolutionized mobile gaming. COD gameplay on mobile devices has changed a lot for the mobile gaming industry by making it inclusive a much wider audience.
Needless to say, it certainly caught my attention. I found myself gaming it a fair bit through the previous summer after a number of extremely satisfying rounds. I found the things that made a player successful in the game were screen size, finger dexterity and map wherewithal.
Screen size obviously makes a huge difference in gameplay, pressing the button you want to press as well as seeing enemies who may be further off in the distance. iPads and larger tablets bring this advantage to players, not without a cost. Finger dexterity becomes limited and one will find that their thumbs become exhausted in the joints as turning and leaning become regular actions.
How does one keep the benefits of the big screen but eliminates fatigue in fingers-blue tooth controllers. I won't name any in the blog as I am not one impose without some sort of compensation, but if you are a gamer looking for a good starting place and you have apple products-its important to know that not ALL controllers (bluetooth) will work with your device. I found that the controller I wanted to use at first by 8Bit-Do, would have been a bountiful piece of machinery for COD:m, however-it is not compatible with Apple tech. It is however compatible with the computer...inference here. If getting COD:m is too difficult (not an emulator kind of person), check out iPega (Shenzhen based tech company), so ya, cheap plastic-feather light device, uses third-party app for controller mapping, but it works well.
Got a playstation and xbox but only really got time for COD? COD:m via device, airplay to big screen TV-there is a nice little study break atmosphere. The only sad part is the turtle beach headset I have is not compatible with idevices.
If you have other suggestions, please share below!
A link to a great guide by tech beasts is provided below with information on how to setup the COD:m Emulator,
https://techbeasts.com/download-call-of-duty-mobile-for-pc/
The turtle beach set I have is X32 here is what I am currently studying to find out if its possible to connect to idevices with the X32's
This post is for the die hard gamers and techie try-hards. Granted COD is something folks can access on the computer and play via internet, but sometimes it is a pain to thinking about continuity between gameplay. Whether it be in controls or equipment within the game, people like having things the same. When people are on the go-on the metro, in a lobby or waiting in the back of a cab, sometimes a game of COD is a form of passing time. Mobile integration of first person live shooters in an arena battle royale as introduced by Player Unknown: Battlegrounds, revolutionized mobile gaming. COD gameplay on mobile devices has changed a lot for the mobile gaming industry by making it inclusive a much wider audience.
Needless to say, it certainly caught my attention. I found myself gaming it a fair bit through the previous summer after a number of extremely satisfying rounds. I found the things that made a player successful in the game were screen size, finger dexterity and map wherewithal.
Screen size obviously makes a huge difference in gameplay, pressing the button you want to press as well as seeing enemies who may be further off in the distance. iPads and larger tablets bring this advantage to players, not without a cost. Finger dexterity becomes limited and one will find that their thumbs become exhausted in the joints as turning and leaning become regular actions.
How does one keep the benefits of the big screen but eliminates fatigue in fingers-blue tooth controllers. I won't name any in the blog as I am not one impose without some sort of compensation, but if you are a gamer looking for a good starting place and you have apple products-its important to know that not ALL controllers (bluetooth) will work with your device. I found that the controller I wanted to use at first by 8Bit-Do, would have been a bountiful piece of machinery for COD:m, however-it is not compatible with Apple tech. It is however compatible with the computer...inference here. If getting COD:m is too difficult (not an emulator kind of person), check out iPega (Shenzhen based tech company), so ya, cheap plastic-feather light device, uses third-party app for controller mapping, but it works well.
Got a playstation and xbox but only really got time for COD? COD:m via device, airplay to big screen TV-there is a nice little study break atmosphere. The only sad part is the turtle beach headset I have is not compatible with idevices.
If you have other suggestions, please share below!
A link to a great guide by tech beasts is provided below with information on how to setup the COD:m Emulator,
https://techbeasts.com/download-call-of-duty-mobile-for-pc/
The turtle beach set I have is X32 here is what I am currently studying to find out if its possible to connect to idevices with the X32's
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